We agreed, and I was also asked to bring as many of my Nintendo-related LEGO models as I could - in other words, my glorious transforming Game Boy robot Domaster would be proudly showcased in a glass case along with the Operation Desert Storm battle-damaged Game Boy model! I suggested bringing it up a notch and constructing a mosaic platform of game sprites for the system to rest atop, as well as more mosaic walls of Nintendo branding. His idea was for me to construct a LEGO replica of a Wii U system, along with a mosaic sculpture of the game’s protagonist Chase McCain. We negotiated back and forth over the design concept as well as payment arrangements, and soon we worked on a design plan. Well, once I managed to calm down get my head together after going berserk, I immediately followed up and told the rep that I’d be more than glad to help out, to say the least. One day while working at my day job as a graphic designer, I received an authentic e-mail from a representative of the New York City Nintendo World flagship store at Rockefeller Center - an e-mail asking if I’d be interested building a custom store display for the forthcoming release of the Wii U game LEGO City: Undercover. Among its acclaim and promotion, the whole project caught wind of Nintendo of America. The controller was immediately published on a variety of online sources who praised my work. January 2013: I had just released one of my greatest LEGO creations of all time - a giant 5-foot replica of a NES controller, that’s actually functioned to play games. Following the publicity of my giant LEGO Nintendo Controller in early 2013, I was personally commissioned by Nintendo of America to create a store display for their flagship location at Rockefeller Center for the release of LEGO City: Undercover in spring of that year! A lot of these projects were custom built especially for the store, while others were Nintendo-related projects of mine built prior to the event.
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